Quick links...
Artstation | Sketchfab I have over 10 years experience creating all manner of game-ready 3D models in Autodesk Maya - including everything from simple low-poly props and characters to realistic weapons and vehicles. I am also skilled at creating both stylised hand-painted and PBR textures using Photoshop and Substance suite. |
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Software Skills... I am very experienced in the 3D art pipeline, having made probably hundreds of game-ready 3D models for university assignments, personal projects and game jams. I am highly experienced in texturing in Substance Suite and Adobe Photoshop and using material editors inside game engines. I have experience in both low-poly and high-poly modelling, both stylised/hand-painted and PBR texturing, efficient use of tris, efficient UV mapping, asset optimisation and importing / implementing assets in various game engines. Many of these models can also be viewed on my Artstation, and on my Sketchfab (where I have made many of them available to download for free)! This gallery contains images of just some of the many 3D models I have created. |